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This is the place to post any suggestions you might have for the game, be it features, changes or improvements. Bugs, however, should be reported via the in-game "Report an issue" button, or mentioned on our Discord server.

Before suggesting, please make sure to follow these rules:

Thank you for your support and ideas!

Glossary

It would be nice, especially for new players, if there was a way to reread term definitions and mechanics I.E. what Stability is or how resistances work
Suggested by: seg (12 Nov, '23) Upvoted: 16 Mar Comments: 5
Released

Chain form

A 'Chain' or 'Bounce' form, which targets N additional allies/enemies, selecting the closest target within range for each bounce. A given unit can only be targeted ...
Suggested by: Seloun (13 Nov, '23) Upvoted: 2 days ago Comments: 0
Under consideration

Hosting patients for the night

Let us host a patient for the night, keeping them for the next day, in case we're interested in transposing multiple patients at the same time.
Suggested by: Moderator (16 Oct, '23) Upvoted: 2 days ago Comments: 2
Under consideration

Better Efficiency Variety

Currently, the high AP variants of efficiencies are virtually impossible to use as the downside is simply too significant compared to the benefits. Some possible ...
Suggested by: Seloun (14 Nov, '23) Upvoted: 11 Apr Comments: 1
Under consideration

Tooltips on hovering over resources

Tooltips should be added when hovering over the resources explaining what it is and it's purpose (like the tojkens and the purple shard thingy). Tooltips should ...
Suggested by: Eggon (10 Nov, '23) Upvoted: 27 Mar Comments: 1
Released

Auto-pickup for any memories/treasures on objective complete

minor QOL thing where we can jst extract on objective complete without having to stay just to pick up the remaining memories/treasures
Suggested by: c00kiesNcrepes (16 Nov, '23) Upvoted: 15 Apr Comments: 1
Under consideration

The ability to lock items in the shop

The ability to keep specific items in the shop across a few days, in case something nice shows up at a time when I don't have enough currency.
Suggested by: Moderator (16 Oct, '23) Upvoted: 21 Apr Comments: 2
Under consideration

More boat tracks / music

Add one or more cycling music tracks to the boat. A lot of time is spent on the boat, so I think its important.
Suggested by: Trev (14 Nov, '23) Upvoted: 21 Apr Comments: 0
Under consideration

More Innar Choice Variety

Innar is a cool mechanic, but only being able to sacrifice health and buy items/resources feels limiting. I remember being able to spend Awareness on room clear ...
Suggested by: voidmorg (13 Nov, '23) Upvoted: 11 Apr Comments: 2
Under consideration

Add ability to see what possible modifiers can roll on a synapse.

Would be nice to see what modifier can be rolled on a synapse and what the requirement are for it to be the case!
Suggested by: DaazKu (10 Dec, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Let us see rewards from inside the transposition

Once we're in a transposition we can't see what the transposition's reward are. You are "screwed" if you don't remember and can't decide if it is worth if to go ...
Suggested by: DaazKu (03 Dec, '23) Upvoted: 09 Apr Comments: 0
Under consideration

Batch fusion button for catalysts

Its quite tedious to click fusion for the still -> silent catalyst upgrade multiple times since theres a bunch of animations and popups in between. Would be quite ...
Suggested by: neopolii (12 Nov, '23) Upvoted: 16 Jan Comments: 0
Released

Improve re-spect mechanic so that we do not lose crafted skill made with Eclectism/Vision

# The problem Right now the only way to re-spect is to have all sills point refunded. This is problematic with Eclectism/Vision because once we lose them, skills ...
Suggested by: DaazKu (09 Dec, '23) Upvoted: 10 Mar Comments: 1
Released

Lock or Reroll Specific Modifiers

Would be nice to have some way to lock desirable modifiers on my journey to creating the ultimate synapse. Alternatively an option to reroll only specific modifiers ...
Suggested by: Zereb (04 Dec, '23) Upvoted: 04 Apr Comments: 1
Planned

"Read All" button for synapses/gear

Minor QOL thing, some sort of button to mark all new items as viewed, akin to the one in the log. Especially when you get further in, you get things fast and it's ...
Suggested by: voidmorg (13 Nov, '23) Upvoted: 21 Apr Comments: 1
Under consideration

Continuous synapse fusion reroll

rerolling takes alot of time because you need to reselect the synapse again, and theres also a lot of menus and animations in between. would save alot of time if ...
Suggested by: neopolii (13 Nov, '23) Upvoted: 16 Jan Comments: 1
Released

Don't change name and icon of skill automatically (while forging)

Provide a way to lock the name and icon of the skill while I'm editing it. Maybe I just want to change the order of the synapses or substitute one synapse for a ...
Suggested by: Jeepers (17 Nov, '23) Upvoted: 22 Jan Comments: 0
Released

Quick Purchase Option in Shop

Once endgame is unlocked and the high enhance levels can be consistently and quickly finished mass purchase of synapses in the shop for fusion fodder becomes quite ...
Suggested by: Tenebrae (15 Nov, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Deeler's Shop

Its UI/UX is rather inconvenient - ex. you see that he sells Poison I 31-45. Can you answer a question "Is that synapse actually better that the ones I have in ...
Suggested by: MasterBLB (03 Dec, '23) Upvoted: 2 days ago Comments: 1
Under consideration

Allow to change/try different nodes of mind-tree in Simulation

Allow to freely modify mind-tree in Simulation. Maybe, maybe-not, allow the player to have max points for simulation. It's very costly to have to 5 Ponder Shards to ...
Suggested by: codeLupo (13 Nov, '23) Upvoted: 11 Apr Comments: 1
Under consideration

Please Show Line of Sight for Destination

When using a movement skill, or when simply moving, PLEASE allow us to see the line of sight zone that our character will have when arriving at the destination. I ...
Suggested by: B S (13 Jan) Upvoted: 21 Apr Comments: 0
Under consideration

Grief-Stricken Effect Synapse

An effect synapse that creates a debuff on an enemy. If any enemy (without the debuff) dies, the subject of the debuff takes a large amount of Grief damage (because ...
Suggested by: Christian Kenney (22 Nov, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Quick Play/"Roguelike" Mode

(obviously not an immediate need but could be a fun side-mode much later on). A mode that gives you a random smattering of tier-appropriate synapses/gear/mind tree ...
Suggested by: voidmorg (22 Nov, '23) Upvoted: 15 Apr Comments: 0
Under consideration

Gear Fusion

On paper, since equipment largely uses the same rarity/tier system as synapses, it could feasibly work with most fusion options. This would lead to more build ...
Suggested by: voidmorg (15 Nov, '23) Upvoted: 08 Jan Comments: 1
Planned

Reduced enemy health regen from effects like foul ground and feast

Enemy health regen, particularly from tile effects like foul ground (5% of max HP per tile) and abilities like feast (full regen) can scale and add up so much faster ...
Suggested by: Ryan (08 Dec, '23) Upvoted: 03 Apr Comments: 0
Released

Faster animations

Option to speed up all animations. Turns take a long time when we have 5+ enemies that acts...
Suggested by: DaazKu (05 Dec, '23) Upvoted: 22 Jan Comments: 0
Released

Sort items by recent

Just a way to sort items by recent so you can sell quest items quickly when you're just trying to max out reputation.
Suggested by: Winter'Eira (23 Dec, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Don't dismantle skills when upgrading one of their synapses

Currently skills only remain intact when their synapses are upgraded if you have the skill selected and go immediately back to it upon upgrading. Changing this so ...
Suggested by: Ryan (11 Dec, '23) Upvoted: 14 Apr Comments: 0
Released

Clearer and more reliable triggering of the Cruel Tri-Perpetuation efficiency synapse

Skill refresh for the efficiency synapse that makes skill available again upon direct kill does not reliably trigger even when kill icon was present and direct kill ...
Suggested by: Ryan (11 Dec, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Reduce the number of identical synapses required to upgrade quality from 4 to 3

Requiring 4 identical synapses to level up the quality of the first puts too strong a damper on progression of upgrading synapses. Lowering that to 3 would allow ...
Suggested by: Ryan (08 Dec, '23) Upvoted: 03 Apr Comments: 0
Under consideration

Mind Tree planning mode/view

It could be interesting to let the player "chart the course" of the path he wants to follow in the Mind Tree. I often forget what I was working towards and remember ...
Suggested by: Jeepers (17 Nov, '23) Upvoted: 11 Apr Comments: 0
Under consideration

'Organic' Area of Effect Reputation gain

Everytime we gain X Reputation in one Town, we will gain 10% of X in up to 2 (previous and next) adjacent Towns; this passive area of effect is soft-capped to prevent ...
Suggested by: Hex (14 Nov, '23) Upvoted: 05 Dec, '23 Comments: 0
Under consideration

Fusion discovery guide

Some kind of in-game guide for discovered fusions would be nice. A lot of the fusions have upgrade paths that seem completely random, so it's not very intuitive to ...
Suggested by: Engival (11 Feb) Upvoted: 15 Apr Comments: 0
Under consideration

Ship system influencing item acquisition

Addition of a ship system that offers the ability to increase/decrease the probability of acquiring specific synapses.
Suggested by: Ryan (10 Dec, '23) Upvoted: 15 Apr Comments: 0
Under consideration

Naration

The narration of the stories and the main story, should be done in a comic strip format. This will help with the immersion, and will share some more details about the ...
Suggested by: Archways (04 Dec, '23) Upvoted: 22 Apr Comments: 0
Under consideration

Shield Break Effect Synapse

Simple suggestion: an Effect Synapse that deals typed damage (Pain, Fear, Grief) but only to Shields. It could have better damage scaling or efficiency than other ...
Suggested by: Christian Kenney (22 Nov, '23) Upvoted: 10 Dec, '23 Comments: 0
Under consideration

More control on Ally movement

Something like Mark but allows you to specify which Summon its for. Or, to change order of summon attack order.
Suggested by: codeLupo (13 Nov, '23) Upvoted: 11 Apr Comments: 0
Under consideration

Undo last turn

An ability to where you can undo your last turn if you make a mistake I feel the game is far too punishing if you missclick or make a slight tactical error...
Suggested by: Faithless (21 Mar) Upvoted: 11 Apr Comments: 0
Under consideration

Let Coolown factor in Efficiency

Currently in EA v 0.1.701 Problem : The Efficiency is off balance: High AP cost is compensated by reduced Discipline and very low Efficiency bonus For and ...
Suggested by: Hugo (27 Dec, '23) Upvoted: 15 Apr Comments: 0
Under consideration

New Grief-damage affliction "Envy" that damages on healing

Synapse for new affliction called Envy that deals grief damage whenever the caster gets healed. Would allow even more complex combos with Drain, Fragilize, ...
Suggested by: Ryan (08 Dec, '23) Upvoted: 10 Dec, '23 Comments: 0
Under consideration

Low performance/Battery saver mode

An optional setting that minimizes visual effects and removes/simplifies some animations. Mostly for lower-end computers and maximizing laptop battery.
Suggested by: voidmorg (09 Nov, '23) Upvoted: 12 Nov, '23 Comments: 0
Under consideration

Add a Swap Effect that switches positions with an Entity

Wouldn't it be cool to swap positions with an entity so we can setup some brutal AOE/Aerials with our Isolation builds?
Suggested by: Jrock (11 Nov, '23) Upvoted: 11 Nov, '23 Comments: 1
Released

Transparency of all tooltip windows - HUD.

The option to set the transparency of all tooltips and labels, especially during battle, would be very helpful. I would also consider scalable windows an improvement.
Suggested by: Imp (21 Apr) Upvoted: 21 Apr Comments: 0
Under consideration

Highlight or sort synapses which synergize with synapses already loaded into the Neural Forge

QoL - On loading an Effect Synapse into the Neural Forge, perhaps the Form and/or Efficiency Synapses which have a quality-based synergy could be highlighted in some ...
Suggested by: Tornaido (09 Apr) Upvoted: 09 Apr Comments: 0
Under consideration

% based damage or healing likely should have different rules for bosses or elite enemies.

Currently, burning ground / foul ground apply equally to all targets. This creates a problem because it means any long fight can quickly become impossible because a ...
Suggested by: Xypherous (23 Mar) Upvoted: 23 Mar Comments: 0
Under consideration

Item rewards for mission achievements

Accomplishing side objectives like Diligent and Surgeon (clearing the room in 1 or 2 turns) or the one for winning without taking damage, could reward items ...
Suggested by: Ryan (10 Dec, '23) Upvoted: 10 Dec, '23 Comments: 0
Under consideration

Multi Select Recycle

Currently at endgame and somewhat gated by knowledge for rerolls. Recycle probably would supply my needs but it is currently very tedious to recycle unwanted ...
Suggested by: Zereb (05 Dec, '23) Upvoted: 05 Dec, '23 Comments: 0
Released