Reduced enemy health regen from effects like foul ground and feast

4 votes

Enemy health regen, particularly from tile effects like foul ground (5% of max HP per tile) and abilities like feast (full regen) can scale and add up so much faster than damage in some high-tier battles that some fights can become literally unwinnable. Enemy health regen should be balanced with regards to level.

Under consideration Suggested by: Ryan Upvoted: 18 Feb Comments: 0

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