Let Coolown factor in Efficiency
Currently in EA v 0.1.701
Problem :
The Efficiency is off balance:
High AP cost is compensated by reduced Discipline and very low Efficiency bonus
For and extra 50% AP cost, we only get a 5% Efficiency bonus.
High Cooldown is compensated by reduced Discipline.
The Discipline tradeoff doesn't work :
For Commitment builds, Discipline is abundant and 2 AP synapses are the best choice (despite high Discipline cost).
For non-Commitment builds, 2AP synapses are the best choice (the meager Efficiency bonus is not worth the AP).
Proposed changes :
High Cooldown also augment by Efficiency bonus.
Efficiency bonus scales exponentially with AP cost and Cooldown.
Small Efficieny malus for 0 Cooldown synapses.
Lower Cooldown synapses should have greater Discipline cost.
Commitment not on the Discipline path.
What do you think ?