'Organic' Area of Effect Reputation gain
Everytime we gain X Reputation in one Town, we will gain 10% of X in up to 2 (previous and next) adjacent Towns; this passive area of effect is soft-capped to prevent us from gaining whole reputation ranks in a town we haven't visited.
Immersive reasoning: Rumors and news always travels and will travel faster than by boat. Choosing to stay docked for 15 or 20 successful transpositions will lead to patients in nearby areas being more savvy of our aptitudes.
Player reasoning: Let's say I want (for 'whatever' reason) to get to orange reputation in one area before moving on to the next. The moment I move on, I start back from gray, not even green. Sure, the extra rewards and xp will help make the transpositions themselves go faster but even 'speedrunning' a transposition takes a fair chunk of time.
Notes: I've gotten to purple reputation in all of the first three towns and feels really bad to know that I'm starting from scratch once I move to the 4th.
Alternative: Every time the player